35: Empuzzlement

在解谜游戏中竟然获得感动,由此进行的一系列探索。

在解谜游戏中竟然获得感动,由此进行的一系列探索。 邮箱:[[email protected]](mailto:[email protected]) 网站:[bukelilun.com](https://www.bukelilun.com/) 宝婷的微博:@tifanie 在[爱发电](https://afdian.net/@bukelilun) 、[支付宝](https://bukelilun.com/sponsor)或同名公众号打赏,将支持本节目继续走下去,在此感谢所有赞助者。 * 游戏:Manifold Garden (无尽花园)、Portal(传送门)、Braid(时空幻境)、The Witness(见证者) 、Cypher、Alchemia * [Marcel Danesi, The Puzzle Instinct](https://book.douban.com/subject/2406890/) * 符号学家 Charles Sanders Peirce * [符号学入门读物《打开边界的符号学》](https://book.douban.com/subject/26427653/) * [Learning curves: analysing pace and challenge in four successful puzzle games](http://hdl.handle.net/10468/3461) 几个游戏开发者分享: * [GDC2196 Level Design Workshop: Solving Puzzle Design](https://www.youtube.com/watch?v=0xBJwrm9C8w) * [IndieCade 2013 - Empuzzlement (featuring: Jonathan Blow, Marc ten Bosch, and Droqen)](https://youtu.be/Ul_ZfzfHRek) * [Clara Fernandez-Vara, Puzzle Writing: Best Practices](https://www.gdcvault.com/play/1013851/puzzle-writing-best) * Luke Arnott, Unraveling Braid: Puzzle Games and Storytelling in the Imperative Mood * [乔治·佩雷克,《人生拼图版》](https://book.douban.com/subject/27116728/)
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