在解谜游戏中竟然获得感动,由此进行的一系列探索。
邮箱:[email protected]
网站:bukelilun.com
宝婷的微博:@tifanie
在爱发电 、支付宝或同名公众号打赏,将支持本节目继续走下去,在此感谢所有赞助者。
- 游戏:Manifold Garden (无尽花园)、Portal(传送门)、Braid(时空幻境)、The Witness(见证者) 、Cypher、Alchemia
- Marcel Danesi, The Puzzle Instinct
- 符号学家 Charles Sanders Peirce
- 符号学入门读物《打开边界的符号学》
- Learning curves: analysing pace and challenge in four successful puzzle games 几个游戏开发者分享:
- GDC2196 Level Design Workshop: Solving Puzzle Design
- IndieCade 2013 - Empuzzlement (featuring: Jonathan Blow, Marc ten Bosch, and Droqen)
- Clara Fernandez-Vara, Puzzle Writing: Best Practices
- Luke Arnott, Unraveling Braid: Puzzle Games and Storytelling in the Imperative Mood
- 乔治·佩雷克,《人生拼图版》